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1. Investment and stock - in Market Discussions [original thread]
Originally by: Dahin Ehm, I remember that you can opt to destroy the outpost rather than capture it if I remember correctly... Heeeere lille big target (I want to be on another 1-st kill vid XD) If you think about it, you could be d...
- by Hans Fortean - at 2005.10.18 14:16:00
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2. Stations Blind Spot - in Player Features and Ideas Discussion [original thread]
Doesn't it seem logical that station owners wouldn't want someone camping their customers? Even if the camper can destroy the station's defensive turrets having cameras that allow their customers to view the outside of the station seem like the le...
- by Hans Fortean - at 2005.10.17 18:27:00
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3. micro outpost - in Player Features and Ideas Discussion [original thread]
Why not capturable? Small bases like that could make for good toe holds in larger engagements. Could be fun! Especially since someone went to the trouble to spend 1 bil isk for it.
- by Hans Fortean - at 2005.10.17 18:16:00
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4. Skill Ending. - in Player Features and Ideas Discussion [original thread]
It already does. Right-click on the skill if hovering the mouse over it doesn't show what you want.
- by Hans Fortean - at 2005.10.17 17:50:00
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5. Make EVE Player guide into a WiKi - in Player Features and Ideas Discussion [original thread]
Good call. That would help reduce redundant posts/questions on the forums as well. Perhaps some enterprising player could create one. Of course, moderation could be a bit crazy :)
- by Hans Fortean - at 2005.10.17 16:41:00
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6. How about a toilet? - in Player Features and Ideas Discussion [original thread]
As long as the icon to come back is called "Wash Hands" I'm all for it!
- by Hans Fortean - at 2005.10.17 16:23:00
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7. Drones from cargo hold to drone hold - in Player Features and Ideas Discussion [original thread]
"You right-click on a drone in the cargo hold and chose 'Send to drone bay'. Then a timer starts and let's say it takes 2 minutes, maybe even more, to move it to the drone hold, this way you could still replenish your drone hold from the cargo hol...
- by Hans Fortean - at 2005.10.17 16:17:00
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8. Drone AI: Default Target Acquisition - in Player Features and Ideas Discussion [original thread]
Has it ever been suggested to change drone AI to automatically attack the next target in your que? Specifically, once you destroy a target the "active" targeting bracket moves to the first object/ship in your target que. If drones defaulted to att...
- by Hans Fortean - at 2005.10.17 16:13:00
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9. Drones - quality of hit a factor? - in Ships and Modules [original thread]
Originally by: Ithildin They hit with the same formula as regular turrets. Yes, they score criticals. Yes, they score completely misses. Excellent! I hoped that was the case.
- by Hans Fortean - at 2005.10.14 15:29:00
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10. tech 1 ship overhaul - in Ships and Modules [original thread]
Will the Thorax at least get the 100m3 added to its cargo hold? You try to load med hybrid charges in any quantity and you can't hold enough loot to make it worth your trouble. Not that anyone actually puts med blasters on a Thorax, but that's a d...
- by Hans Fortean - at 2005.10.14 15:25:00
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11. Drones - quality of hit a factor? - in Ships and Modules [original thread]
I was wondering, do drones get "critical" hits varying damage? Or is their damage output consistent? Thanks!
- by Hans Fortean - at 2005.10.14 15:06:00
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12. Investment and stock - in Market Discussions [original thread]
Sure someone can attack and capture it. But then they have another military outpost that costs resources to maintain. The benefit of a neutral base is that all kinds of people can make use of it. Including people that are potential targets for the...
- by Hans Fortean - at 2005.10.12 14:26:00
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13. Thorax MWD penalty offset - in Ships and Modules [original thread]
Thanks! I figured there was some sort of efficiency loss due to the percentages, but I wasn't sure how that particular calculation was determined.
- by Hans Fortean - at 2005.09.27 14:33:00
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14. Allow Players to close Local chat channel and dont appear on it - in Test Server Feedback [original thread]
Yeah... Like a free cloaking device of sorts. Except your opponent doesn't even know your there to hide. That's the kind of realism that if applied to more aspects of Eve would make the game all but unplayable due to the resulting "no fun" aspect ...
- by Hans Fortean - at 2005.09.26 20:12:00
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15. Drone Luuuvvviiinnnggg - in Ships and Modules [original thread]
Hmm. Couldn't specialized drones make snipers re-gosh-darn-diculous? Imagine: your own mini support fleet out of range of your foes, freeing up slots to buff your range/dmg/etc... Can you even hit a drone w/out slowing it down first? At ranges ove...
- by Hans Fortean - at 2005.09.26 15:51:00
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16. Thorax MWD penalty offset - in Ships and Modules [original thread]
I did some poking around on Eve Search and couldn't find an answer to this one: Is the offset of max cap a 1:1 reduction? In other words, at Lv 3 Gallente Cruiser, will the Thorax only be subject to a 10% max cap penalty w/a MWD? It sounds right, ...
- by Hans Fortean - at 2005.09.26 15:26:00
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17. Missile Bombardment Broken (?) - in Skill Discussions [original thread]
Originally by: Coolgamer Originally by: Alex Kynes This is a bit of a wild guess but I think that only things that you actually have "equipped" on your ship take any skill bonuses into account. -AK No **** sherlock. You can fi...
- by Hans Fortean - at 2005.09.08 18:40:00
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18. PG skills - in Skill Discussions [original thread]
If you use shield tanking, shield upgrades reduces the amount of grid some of those upgrades will use. Not by much, though.
- by Hans Fortean - at 2005.09.08 17:50:00
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19. what missiles for Caldari destroyer? - in Ships and Modules [original thread]
Edited by: Hans Fortean on 01/09/2005 19:32:24 Originally by: HippoKing Edited by: HippoKing on 31/08/2005 19:51:16 Originally by: Hans Fortean I've had some pretty good success w/this setup: Hi: 7x150mm railguns (scout an...
- by Hans Fortean - at 2005.09.01 19:32:00
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20. what missiles for Caldari destroyer? - in Ships and Modules [original thread]
I've had some pretty good success w/this setup: Hi: 7x150mm railguns (scout and compressed coil) Mid: Shield booster, painter, sensor booster, passive kinetic booster Low: MAPC (gives you the juice to run those guns) I found missiles to be inefe...
- by Hans Fortean - at 2005.08.31 17:51:00
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